

However the course will still be marked as red, as it has not been completed 100%. Failing a required objective leads to immediate failure of the course, while failing an optional requirement just means you will not get a certain item/path/reward bounty at the beginning of the course. Levels can have optional or required objectives. If it's red, it has not been "fully completed" (which could mean you exited out of the course while it was in progress, missed an objective or the level has an additional course in it). If it is green and glowing, then it is a level you have not beaten yet. If the button is gray, it means it's unplayable, likely due to you not being able to reach it yet. Zombies 2 (looking like a glowing button on the ground). Levels placed in a World have a similar design to the levels in Plants vs.

At the end of World 2, upon unlocking World 3, you find Penny who lets you fast travel between Worlds instead of having to manually traverse each one. All worlds are connected to each other by a piece of transportation (for example a subway in World 1, or a Train in World 2) that leads to a proceeding one.

Beating a level lets you access more of the world. Worlds are top down segmented tiled areas/hubs to access levels that the player can use the stylus to traverse. Similar to the Nintendo DS port of the 2009 game, the gameplay is mainly on the bottom screen with a progress bar and a graphic on the top screen. The speed multiplier to increase the speed of gameplay returns from Plants vs. Much of the gameplay featured in Plants vs. And a surprise for super players who 100% this adventure!
